Alexandre Jubert

Alexandre Jubert

3D Programmer

Marmoset

Biography

My name is Alexandre, and I’m a 3D programmer at Marmoset since 2021. I was previously a 3D programmer at DONTNOD Montréal, Ubisoft Montréal, and Presagis. I’m a M.Sc. graduate in Computer Graphics from Université de Montréal, I did my research in the LIGUM research lab, under Pierre Poulin direction.

I am very passionate about computer graphics, and my work focuses on real-time rendering : you’ll find on this web page all my projects since the beginning of my Bachelor’s degree, up until now. I’m also passionate about music and video games (my love for CG comes from there), currently learning how to play guitar, and how to code in Rust.

Do not hesitate to contact me, you’ll find my informations at the bottom of this page.

Happy reading !

Download my resumé.

Interests
  • Realtime and physically based rendering
  • Fluid simulation
  • Physically based animation
Education
  • M.Sc. Computer Science, 2018

    Université de Montréal

  • B.Sc. Computer Science, 2015

    Université de Montréal

Skills

You can find out more in my CV !

C++
Rust
Vulkan
DirectX
HLSL & GLSL
Mathematics

Experience

You can find out more in my CV !

 
 
 
 
 
3D Programmer
Marmoset
December 2021 – Present Montréal
 
 
 
 
 
3D Programmer
DONTNOD Montréal
July 2021 – November 2021 Montréal

As the only 3D programmer on the team, my responsabilities included:

  • Evaluating and implementing different rendering solutions in Unreal Engine 4 that fit with the desired Art direction
  • Implement a scalability approach to make sure that the game properly run on all targeted platforms
  • Support the art teams
 
 
 
 
 
3D Programmer
Ubisoft Montréal
January 2019 – June 2021 Montréal

Worked on and shipped Hyper Scape

  • Volumetric fog optimization to achieve 60FPS on all major platforms (PS4, Xbox One, PC)
  • Volumetric Global Illumination improvements (streaming, emissive surface support)
  • Worked on the “triangle dissolve” effect and other shaders to help achieve the desired art direction
 
 
 
 
 
3D Programmer
Presagis
April 2018 – January 2019 Montréal
  • Integration of geo-spatial 3D databases technologies in Unreal Engine 4
  • Shipped Orb ViewR
  • Investigation of new technologies applicable to projects
 
 
 
 
 
M.Sc. Student
Université de Montréal
September 2015 – August 2018 Montréal
Under Pierre Poulin supervision, my research interest revolved all around snow, from its falling paths, accumulation on surfaces, transfer in environments, and various appearances under all kinds of conditions. While high-quality rendering was intended, I also considered all kinds of compromises for real-time rendering.